Weapons
Arisaka
Damage 100-80 (SP), 50-40 (Regular MP PC), 70 (Scoped PC MP, all consoles)
Damage Multipliers Head: 3, Chest: 1.7, Limbs: 0.6 (SP), Head: 2, Chest: 1.4, Limbs: 1 (MP)
Magazine Size 5 rounds
Unlocked at Level 4
Maximum Ammunition 50 rounds (SP), 60 rounds (Regular MP), 40 rounds (Scoped MP)
Reload Time 2 s for non-clip based, 1.15 s starting, .2 for every round for scoped version
Rate of Fire 63 RPM
Range (explanation) 1000-1900 m (SP), 4000-5000 m (MP)
Recoil Medium
Penetration Medium
Fire Mode Bolt-action
Ammunition 7.7x58mm Arisaka
Used by Imperial Japanese Army
Damage Multipliers Head: 3, Chest: 1.7, Limbs: 0.6 (SP), Head: 2, Chest: 1.4, Limbs: 1 (MP)
Magazine Size 5 rounds
Unlocked at Level 4
Maximum Ammunition 50 rounds (SP), 60 rounds (Regular MP), 40 rounds (Scoped MP)
Reload Time 2 s for non-clip based, 1.15 s starting, .2 for every round for scoped version
Rate of Fire 63 RPM
Range (explanation) 1000-1900 m (SP), 4000-5000 m (MP)
Recoil Medium
Penetration Medium
Fire Mode Bolt-action
Ammunition 7.7x58mm Arisaka
Used by Imperial Japanese Army
Kar98k
Damage 125 (1 SP), 125-43.75 (UO SP), 120 (1 MP), 120-42 (UO MP), 150 (Melee)
Magazine Size 5 rounds
Maximum Ammunition 125
Reload Time 2.5s (For sniper, 1.8 for first round, .6 for rounds after)
Recoil Low
Fire Mode Bolt-Action
Ammunition 7.92x57mm Mauser
Used by German Military, Britain
Magazine Size 5 rounds
Maximum Ammunition 125
Reload Time 2.5s (For sniper, 1.8 for first round, .6 for rounds after)
Recoil Low
Fire Mode Bolt-Action
Ammunition 7.92x57mm Mauser
Used by German Military, Britain
PTRS-41
Damage 70
Damage Multipliers Head: 1.5, Neck: 1.5, Chest: 1.5, Stomach: 1.1, Limbs: 1
Magazine Size 5 rounds
Unlocked at Level 57
Maximum Ammunition 55 (SP) 35 rounds (MP)
Reload Time 3.5 s loaded, 4.5s unloaded
Rate of Fire 75 RPM
Range (explanation) Infinite
Recoil High
Fire Mode Semi-auto
Ammunition 14.5x114mm
Used by Soviet Armed Forces (all sides in multiplayer)
Damage Multipliers Head: 1.5, Neck: 1.5, Chest: 1.5, Stomach: 1.1, Limbs: 1
Magazine Size 5 rounds
Unlocked at Level 57
Maximum Ammunition 55 (SP) 35 rounds (MP)
Reload Time 3.5 s loaded, 4.5s unloaded
Rate of Fire 75 RPM
Range (explanation) Infinite
Recoil High
Fire Mode Semi-auto
Ammunition 14.5x114mm
Used by Soviet Armed Forces (all sides in multiplayer)
Gewehr 43
Damage 40-30 (MP), 100-45 (SP)
Damage Multipliers Head: , Chest: , Limbs: (SP), Head: 1.4, Chest: 1, Limbs: 1 (MP)
Magazine Size 10 rounds
Unlocked at Level 7
Maximum Ammunition 120 rounds
Reload Time 3 s loaded, 4 s unloaded
Rate of Fire 1200 RPM max
Range (explanation) 1024-2400 m (SP), 1500-2000 m (Regular MP), 500-1000 (suppressed MP),
Recoil Non-existent (SP+Nazi Zombies) Low (MP)
Penetration Medium
Fire Mode Semi-auto
Used by German Military
Damage Multipliers Head: , Chest: , Limbs: (SP), Head: 1.4, Chest: 1, Limbs: 1 (MP)
Magazine Size 10 rounds
Unlocked at Level 7
Maximum Ammunition 120 rounds
Reload Time 3 s loaded, 4 s unloaded
Rate of Fire 1200 RPM max
Range (explanation) 1024-2400 m (SP), 1500-2000 m (Regular MP), 500-1000 (suppressed MP),
Recoil Non-existent (SP+Nazi Zombies) Low (MP)
Penetration Medium
Fire Mode Semi-auto
Used by German Military
M1 Garand
Damage 120 (1 SP), 120-42 (UO SP), 70 (1 MP), 70-24.5 (UO MP), 150 (Melee)
Magazine Size 8 rounds
Maximum Ammunition 240
Reload Time 1.6s
Rate of Fire Low
Recoil Medium-high
Fire Mode Semi-Automatic
Ammunition .30-06
Used by United States Army
Magazine Size 8 rounds
Maximum Ammunition 240
Reload Time 1.6s
Rate of Fire Low
Recoil Medium-high
Fire Mode Semi-Automatic
Ammunition .30-06
Used by United States Army
STG-44
Damage 100-70 (SP), 30-20 (MP)
Damage Multipliers Head: 2.7, Chest: 1, Limbs: .5 (SP), Head: 1.4, Chest: 1, Limbs: 1 (MP)
Magazine Size 30 rounds
Unlocked at Level 37
Maximum Ammunition 180 rounds (SP), 120 rounds (MP)
Reload Time 2.45 s loaded, 3.35 s unloaded
Rate of Fire 535 RPM
Range (explanation) 1024-2400 m (SP), 1500-2000 m (Regular MP), 500-1000 (Suppressed MP)
Recoil Low (Medium in Single player and Zombie mode)
Penetration Medium
Fire Mode Automatic
Ammunition 7.92x33mm
Used by German Military
Damage Multipliers Head: 2.7, Chest: 1, Limbs: .5 (SP), Head: 1.4, Chest: 1, Limbs: 1 (MP)
Magazine Size 30 rounds
Unlocked at Level 37
Maximum Ammunition 180 rounds (SP), 120 rounds (MP)
Reload Time 2.45 s loaded, 3.35 s unloaded
Rate of Fire 535 RPM
Range (explanation) 1024-2400 m (SP), 1500-2000 m (Regular MP), 500-1000 (Suppressed MP)
Recoil Low (Medium in Single player and Zombie mode)
Penetration Medium
Fire Mode Automatic
Ammunition 7.92x33mm
Used by German Military
M1A1 Carbine
Damage 68-50 (SP), 40-30 (MP) 135 (Bayonet)
Damage Multipliers Head: 2.7, Chest: 1.25, Limbs: .7 (SP), Head: 1.4, Chest: 1, Limbs: 1 (MP)
Magazine Size 15 rounds (regular magazine), 30 (large magazine)
Unlocked at Level 65
Maximum Ammunition 120 rounds (SP), 150 rounds (MP)
Reload Time 2.9 s loaded, 3.7 s unloaded (regular magazine), 3.1 loaded, 4 unloaded (large magazine)
Rate of Fire Semi-auto, 350 rounds/minute (due to how fast the player can tap).
Range (explanation) 1024-2400 m (SP), 1500-2000 m (Regular MP), 500-1000 (Suppressed MP)
Penetration Medium
Fire Mode Semi-automatic
Ammunition .30 Carbine
Used by United States Marine Corps
Damage Multipliers Head: 2.7, Chest: 1.25, Limbs: .7 (SP), Head: 1.4, Chest: 1, Limbs: 1 (MP)
Magazine Size 15 rounds (regular magazine), 30 (large magazine)
Unlocked at Level 65
Maximum Ammunition 120 rounds (SP), 150 rounds (MP)
Reload Time 2.9 s loaded, 3.7 s unloaded (regular magazine), 3.1 loaded, 4 unloaded (large magazine)
Rate of Fire Semi-auto, 350 rounds/minute (due to how fast the player can tap).
Range (explanation) 1024-2400 m (SP), 1500-2000 m (Regular MP), 500-1000 (Suppressed MP)
Penetration Medium
Fire Mode Semi-automatic
Ammunition .30 Carbine
Used by United States Marine Corps
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